

You may be thinking "That's a lot of moves that Zero has, that's probably too many and will make him too useful". Hazan Tenshou Kyaku (Level 3 F, D, DF, F, D, DF + K Air OK): Kakushu Raku Kyaku (Press and MK when close): Shipuujinrai Kyaku (Level 3 D, F, DF, D, F, DF + K): Shinryuken (Level 2 QCF, QCF + K (Tap K after connects)): Inazuna Kakato Kick (Hold K during either Nataptoshi, Kamabanal, or Oosotomawashi Kick): Metsu Shoryuken (Level 3 QCF, QCF + K (Denjin Mode only):ĭenjin Mode (Level 3): Denjin Mode is a temporary mode that allows Ryu's Hadoken to inflict Shock whenever it connects to his opponent. Shinku Tatsumaki Senpukyaku (Level 2 QCB, QCB + K): As noted he did most of the move lists present I only did Daigo Kazama, Cody Travers and Adam Jensen.ĭenjin Hadoken (Level 1 QCF, QCF + P Denjin Mode only): Special thanks to Xenomic for taking the time to write down these move lists, dunno where I'd be without him. Zack and Wiki - Zack and Wiki: Quest for Barbaros' Treasure* Urien - Street Fighter 3: 2nd Impact (mid-boss) Phoenix Wright - Phoenix Wright: Ace Attorney* Hinata Wakaba - Rival Schools: United by Fate* Alternatively, the EX Assist can be prematurely ended if the assist character is assaulted by the opponent.Īt the end of a match, by pressing 2 punches or 2 kicks, you can switch between your characters, provided that they have not been KO’ed. The character, after the 20 seconds will go off-screen. Has the 3-on-3 format of KoF 98/CvS2, but players have the ability to sacrifice one super bar to initiate an EX Assist, in which, depending on the buttons pressed (2 punches or 2 kicks), a designated character from your team will enter the fray of battle and assault the opponent for 20 seconds. Tag team system = King of Fighters/Capcom Fighting Jam inspired. EX Assist (Dissidia 012: Final Fantasy a part of the tag system). C-Groove subsystems: Roll, Dash, Air Block, Limit Cancel** The battle system itself is inspired by the C-Groove with a few other mechanics not present in that groove. The game will consist of 3-on-3 tag matches, in the vein of Capcom vs SNK 2. I hope it intrigues people enough to discuss ideas, I'm pretty low on them and I'd love to hear your suggestions, so without further ado: I'll be discussing a fullgame idea I hope to realize one day. According to Kurt Kalata of Hardcore Gaming 101, the home version is overall "playable, but definitely a weak port.I hope I've posted in the right thread. Reception Receptionįrench magazine Joypad gave Ghost Chaser for the Super Famicom a review score of 72%. In 2017 the game was fan translated into English. In 1995, the game received a sequel, Guardians ( ガーディアンズ), also known as Denjinmakai II ( 電神魔傀II). It was released with the title Ghost Chaser Densei for the Super Famicom home console on Septemand was published by Banpresto. The government has set up a special police organization, Ghost Chaser, to stop Ghost terrorists. However, criminals who can not be found by the control system, called Ghosts, have infiltrated the country.

In the year 2079, there is a country in the far east where a super computer controls all of the information in its cities, and crimestopping was supposed to be perfect. In the home version, only three (Makai, Iyo, and Belva) out of the six characters are playable, and the other three (Kurokishi, Zeldia, and Tulks) were turned into bosses one stage was also removed. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.

Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. A thrown enemy can be tossed at another for additional damage. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right.

When two players play, they can perform team-based special moves.Įnemies can be grabbed simply by walking into one of them. The player also can perform a jump attack. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The controls consist of an eight-way joystick and two buttons for attacking and jumping respectively. Health gauges are displayed for both player and enemy characters, while energy bars are displayed for special moves. Denjinmakai can be played by up to two players simultaneously.
